VRT World

VR platform for global integration of developers, consumers and business.

About VRT World

VRT aims to create a decentralized platform and marketplace with SDKs and APIs facilitating VR content creation and monetization. The platform will include the marketplace, smart contract builder, SDK, payment API, and blockchain-based license certification and franchise management. One of the key advantages of the platform lies in our VR parks, which will become an offline gateway into this marketplace and allow outside developers to sell their content.

Token Sale Use of Blockchain

Product

3.6
Product
Readiness

Is the product ready for use? Is there a working prototype or MVP? How long until it is operational?

4.0
N/A
4 - Beta or initial rollout.
Appeal

How appealing is the product? How good or necessary is it? Does it have a distinct edge?

5.0
N/A
5 - Wow.
Target User Base

Is it mass market or niche?

4.0
N/A
4 - Large audience / wide market.
Competition

Are there many other similar solutions or is this one of just a few, or even one of a kind?

3.0
N/A
3 - Some normal competition.
Innovation

How innovative or inventive is the product, either conceptually or technologically?

2.0
N/A
2 - Some, but nothing outstanding.

Product

VRT consists of three primary offerings: 1) The VR Marketplace, 2) the VRT Token, and 3) VR Parks. VRT is in the Beta stage / Initial roll-out with a working demo, and the alpha version of the marketplace is already available to users at http://mp.vrt.world/. The VRT platform and VR parks appeal to a growing number of gamers and the user base for VR technologies is expanding exponentially. Along with its VR platform, which guarantees transparent distribution of funds and enforcement of intellectual property rights, VRT World also runs a VR Park, in Moscow. The company is preparing to open another in Dubai, and has sold a franchise for VR Parks to the European Union, with 30 parks due to open under the agreement within the next 18 months. VRT is however in a crowded marketplace with competition from Vibehub, AR-Token, Voxelus, Ceek, Decentraland, and others.

Product Whitepaper

Use of Blockchain

2.2
Use of Blockchain
Blockchain Development

Is blockchain technology essential? Does it make the solution significantly different and better?

1.0
N/A
1 - None; simple Ethereum based coin.
Disruptive Blockchain Advantage

How disruptive is the introduction of blockchain technology into the product's market space?

3.0
N/A
3 - Potentially disruptive.
Need for Custom Token (vs. BTC or ETH)

Is the token essential or could it be done just as well or better with fiat or Bitcoin?

2.0
N/A
2 - Some, mainly network effect.
System Decentralization (besides token)

How decentralized is the system architecture other than the token (e.g., data collection, storage, access, and use, or decision making processes, etc.)?

3.0
N/A
3 - Hybrid; decentralized as far as circumstances allow.
Contribution to Blockchain Ecosystem

How compelling is the solution's contribution to the evolution of blockchain infrastructure and economy?

2.0
N/A
2 - Meh, okay.

Use of Blockchain

The VRT token is an ERC-20 standard token.

The VRT Token will be used as payment between VRT platform participants for the purchase, sale, and lease of VR content and the provision of various services. Payment in tokens guarantees the buyer a 10% discount. VRT tokens can also be used as a means of payment for the purchase of games from third-party developers that run franchise VR-parks.

The VRT token also will be used as a reward for platform participants who perform certain tasks related to checking placed content for compliance with platform rules and resolving disputes between platform users. In addition, VRT’s own token fund will be organized (through maintenance and commission fees), from which platform participants will be awarded regularly for their contribution to its development.

In the long term, the functionality of the tokens will be even greater:
1. Organization of tournaments with a prize fund in the form of project’s tokens.
2. Connection of streaming services paid for with tokens.
3. Token holders will be able to purchase a license for the full-body tracking technology developed by us for use in their own projects. All third-party developers who purchase the SDK for full-body tracking will be able to further integrate their projects into our infrastructure and profit from sales.
4. Token holders will also be able to spend them to pay for services related to the development of business solutions using VR technology and full-body tracking. For example, it will be possible to order a solution for demonstrating real estate in VR or a specific simulator that provides instruction on working with certain equipment in a safe environment.

Use of Blockchain Roadmap

Whitepaper

3.4
Whitepaper
Comprehensiveness

Is there a concrete and practical development plan (vs. just a conceptual vision)?

3.0
N/A
3 - Covers most key issues; a few holes.
Readability

Is it easy enough to understand?

4.0
N/A
4 - Easy to read and understand.
Transparency

Does it candidly describe and disclose where the project now stands, how much exists and how much still needs to be done, etc.?

4.0
N/A
4 - Informative disclosure.
Business Plan Presentation

Does it contain a viable, comprehensive business plan?

2.0
N/A
2 - Missing critical information.
Technology Presentation

Does it present a well thought out technological architecture? Does it address implementational challenges?

4.0
N/A
4 - Clear, well thought out, realistic.

Whitepaper

The whitepaper (33 pages) is comprehensive and readable. The issue is clearly identified as a lack of quality content for ever developing VR equipment. The solution is clearly articulated; “the main goal of VRT’s platform is to create a decentralized VR marketplace in which easy to use SDK and APIs facilitate VR content creation without restricting developers to a single company or type of device.”. VRT’s technology presentation is thorough and provides details on the functionalities of the VRT token as well as the development of VR parks and the integrating developers content. The business plan could benefit from a clear and concise description or the cost to enter / participate in the VR parks, as well as more in depth explanation of the fees associated with the platform. The whitepaper is transparent and candid. The document begins with a risk disclaimer, KYC participation disclosures, and a general statement that VRT tokens are not deemed a security. The document further concludes with a general disclosers of regulatory risks, technological risks, and market risks.

Whitepaper Compliance

Roadmap

3.4
Roadmap
Concreteness

Is there a concrete and practical development plan (vs. just a conceptual vision)?

3.0
N/A
3 - An overall plan, major milestones stated.
Feasiblity

Is the development plan realistic? Is it based on reasonable goals and timelines?

3.0
N/A
3 - Optimistic.
Vision

Is there a larger, long-term vision?

4.0
N/A
4 - Long term.
Dependencies (services or capabilities)

How available, operational, or trusted are the other systems or capabilities on which the project relies?

3.0
N/A
3 - Imperfect but available, or using substitutes.
Current Position

Where is the project now, relative to its vision and plans?

4.0
N/A
4 - Past a few hurdles.

Roadmap

VRT is in the Beta stage / Initial roll-out with a working demo and substantial funds already raised. Notably, VRT has already established its first VR park in Moscow.
Q1-Q4 2015: Funds raised for full body tracking
Q1 2017: Master franchise for EU is sold, 30 parks to be opened in 2018
Q2 2017: Funds raised in closed presale
Q3 2017: First VR park opened in Moscow
Q4 2017: $700,000 + Raised during token pre-sale
Q1 2018: Token Sale
Q2 2018: VR parks to open in: UAE, Singapore, South Korea, China, and the UK
Q3 2018: Marketplace for VR content and technologies launches
Q4 2018: Sidechain with IOT launched
Q1-Q4 2019: SDK creation
Q1-Q4 2020: Content integration into VR parks
Q1-Q4 2021: An E-sports league launched

Roadmap Company and Team

Compliance

3.6
Compliance
Token Utility (value through usage)

How much use is there for the token itself (regardless of its value as an investment vehicle)?

4.0
N/A
4 - Distinctive use cases.
Token as Security (tradable instrument)

How valuable is the token as an investment vehicle or financial instrument?

4.0
N/A
4 - Not as such, or compliance is assured.
Token/Smart-Contract Readiness

Is the blockchain infrastructure of the project ready for use? Is there a working prototype or MVP? How long until it is operational?

4.0
N/A
4 - Beta or initial rollout.
Attention to Compliance Issues

How much attention is given to compliance (via token and ecosystem design, token sale participation, etc.)? Is this issue addressed directly and coherently?

3.0
N/A
3 - Limited to blanket standard.
Legal Review/Risk Assessment

What kind of legal documentation (reviews or agreements) and risk assessment are provided?

3.0
N/A
3 - Semi-professional (e.g. Howey Test)

Compliance

The VRT token provides access to the VR Marketplace and VR Parks, and serves as a means of exchange for VR content and services on the platform as well as third-party VR Park games. The VRT token also will be used to reward contributors to the platform and ecosystem.
The whitepaper is transparent and candid providing a sufficient legal review and attention to compliance. The document begins with a risk disclaimer, KYC participation disclosures, and a general statement that VRT tokens are not deemed a security. The document further concludes with a general disclosers of regulatory risks, technological risks, and market risks.

Compliance Token Sale

Company and Team

3.6
Company and Team
Company Stage and Foundation

Is the company already established? Has it raised funds before? Is it mature?

3.0
N/A
3 - Company structure in place.
Background of Lead Team Members

Do we know who they are? Do they have LinkedIn profiles? Do they have solid, relevant backgrounds?

4.0
N/A
4 - Verifiable relevant experience.
Team Assembly and Commitment

Is a solid, fully committed core team in place? Do they have online (e.g. LinkedIn) profiles showing sufficient relevant experience? Is their participation transparent?

4.0
N/A
4 - Fully assembled and committed.
Team Skill Set Relevance

Does the amount of talent and skill in each area seem to fit the project requirements?

4.0
N/A
4 - Well suited to project requirements.
Team Skill Set Balance

Is the team well-rounded (biz/tech/blockchain)? Is there sufficient talent and skill in all areas of required development?

3.0
N/A
3 - Somewhat uncertain, probably okay.

Company and Team

VR Technologies (VRT) Pte. Ltd. is incorporated in Singapore. The team at VRT is of average size with 10 key members and 13 advisors. The team’s background and skillsets in VR are relevant and directly applicable to VRT. Collectively the team has more than nine years of experience in IT and have been working with Virtual Reality technology since 2015. However, the (core) team lacks significant blockchain development experience; there is only one blockchain developer with VRT, while the advisory board possesses extensive blockchain and crypto assets experience.

Company and Team Product

Token Sale

3.8
Token Sale
Raise Amount Max

Is there a clear cap? Is the maximum raise amount modestly sufficient (as opposed to either greedy or insufficient)?

4.0
N/A
4 - Well suited to needs and plans.
Raise Amount Min

Is the minimum raise reasonable considering the development plan? Are there raise-amount dependent milestones?

5.0
N/A
5 - Carefully planned, raise-dependent milestones.
Fund Allocation

Is fund distribution and allocation reasonable and justified?

4.0
N/A
4 - Well defined and reasonable.
Token Allocation

Is the ratio of tokens sold to those kept reasonable? Does it prevent the company from having too much control?

3.0
N/A
3 - Sufficient company/community interest balance.
Media Presence and Following

Is the sale being talked about in Reddit, Bitcointalk, Social Media, Medium, etc.? Is information available and accessible? Is there interest?

3.0
N/A
3 - Some presence, lukewarm reception.

Token Sale

The VRT token is an ERC-20 standard token. There will be 100,000,000 VRT tokens issued. The tokens sold during the ICO will constitute 70% of all circulating tokens.

Hard Cap: $16,000,000
Soft Cap: $3,430,000

Allocation:
30% – Creation / Promotion of Platform Marketplace
25% – Development / Creation of SDK and upgrading technologies
18% – Content creation for VR parks
15% – Marketing
12% – Developing VR park franchise

Product

VRT consists of three primary offerings: 1) The VR Marketplace, 2) the VRT Token, and 3) VR Parks. VRT is in the Beta stage / Initial roll-out with a working demo, and the alpha version of the marketplace is already available to users at http://mp.vrt.world/. The VRT platform and VR parks appeal to a growing number of gamers and the user base for VR technologies is expanding exponentially. Along with its VR platform, which guarantees transparent distribution of funds and enforcement of intellectual property rights, VRT World also runs a VR Park, in Moscow. The company is preparing to open another in Dubai, and has sold a franchise for VR Parks to the European Union, with 30 parks due to open under the agreement within the next 18 months. VRT is however in a crowded marketplace with competition from Vibehub, AR-Token, Voxelus, Ceek, Decentraland, and others.

Category Breakdown
Readiness

Is the product ready for use? Is there a working prototype or MVP? How long until it is operational?

4.0
N/A
4 - Beta or initial rollout.
Appeal

How appealing is the product? How good or necessary is it? Does it have a distinct edge?

5.0
N/A
5 - Wow.
Target User Base

Is it mass market or niche?

4.0
N/A
4 - Large audience / wide market.
Competition

Are there many other similar solutions or is this one of just a few, or even one of a kind?

3.0
N/A
3 - Some normal competition.
Innovation

How innovative or inventive is the product, either conceptually or technologically?

2.0
N/A
2 - Some, but nothing outstanding.
Product Score:
3.6

Use of Blockchain

The VRT token is an ERC-20 standard token.

The VRT Token will be used as payment between VRT platform participants for the purchase, sale, and lease of VR content and the provision of various services. Payment in tokens guarantees the buyer a 10% discount. VRT tokens can also be used as a means of payment for the purchase of games from third-party developers that run franchise VR-parks.

The VRT token also will be used as a reward for platform participants who perform certain tasks related to checking placed content for compliance with platform rules and resolving disputes between platform users. In addition, VRT’s own token fund will be organized (through maintenance and commission fees), from which platform participants will be awarded regularly for their contribution to its development.

In the long term, the functionality of the tokens will be even greater:
1. Organization of tournaments with a prize fund in the form of project’s tokens.
2. Connection of streaming services paid for with tokens.
3. Token holders will be able to purchase a license for the full-body tracking technology developed by us for use in their own projects. All third-party developers who purchase the SDK for full-body tracking will be able to further integrate their projects into our infrastructure and profit from sales.
4. Token holders will also be able to spend them to pay for services related to the development of business solutions using VR technology and full-body tracking. For example, it will be possible to order a solution for demonstrating real estate in VR or a specific simulator that provides instruction on working with certain equipment in a safe environment.

Category Breakdown
Blockchain Development

Is blockchain technology essential? Does it make the solution significantly different and better?

1.0
N/A
1 - None; simple Ethereum based coin.
Disruptive Blockchain Advantage

How disruptive is the introduction of blockchain technology into the product's market space?

3.0
N/A
3 - Potentially disruptive.
Need for Custom Token (vs. BTC or ETH)

Is the token essential or could it be done just as well or better with fiat or Bitcoin?

2.0
N/A
2 - Some, mainly network effect.
System Decentralization (besides token)

How decentralized is the system architecture other than the token (e.g., data collection, storage, access, and use, or decision making processes, etc.)?

3.0
N/A
3 - Hybrid; decentralized as far as circumstances allow.
Contribution to Blockchain Ecosystem

How compelling is the solution's contribution to the evolution of blockchain infrastructure and economy?

2.0
N/A
2 - Meh, okay.
Use of Blockchain Score:
2.2

Whitepaper

The whitepaper (33 pages) is comprehensive and readable. The issue is clearly identified as a lack of quality content for ever developing VR equipment. The solution is clearly articulated; “the main goal of VRT’s platform is to create a decentralized VR marketplace in which easy to use SDK and APIs facilitate VR content creation without restricting developers to a single company or type of device.”. VRT’s technology presentation is thorough and provides details on the functionalities of the VRT token as well as the development of VR parks and the integrating developers content. The business plan could benefit from a clear and concise description or the cost to enter / participate in the VR parks, as well as more in depth explanation of the fees associated with the platform. The whitepaper is transparent and candid. The document begins with a risk disclaimer, KYC participation disclosures, and a general statement that VRT tokens are not deemed a security. The document further concludes with a general disclosers of regulatory risks, technological risks, and market risks.

Category Breakdown
Comprehensiveness

Is there a concrete and practical development plan (vs. just a conceptual vision)?

3.0
N/A
3 - Covers most key issues; a few holes.
Readability

Is it easy enough to understand?

4.0
N/A
4 - Easy to read and understand.
Transparency

Does it candidly describe and disclose where the project now stands, how much exists and how much still needs to be done, etc.?

4.0
N/A
4 - Informative disclosure.
Business Plan Presentation

Does it contain a viable, comprehensive business plan?

2.0
N/A
2 - Missing critical information.
Technology Presentation

Does it present a well thought out technological architecture? Does it address implementational challenges?

4.0
N/A
4 - Clear, well thought out, realistic.
Whitepaper Score:
3.4

Roadmap

VRT is in the Beta stage / Initial roll-out with a working demo and substantial funds already raised. Notably, VRT has already established its first VR park in Moscow.
Q1-Q4 2015: Funds raised for full body tracking
Q1 2017: Master franchise for EU is sold, 30 parks to be opened in 2018
Q2 2017: Funds raised in closed presale
Q3 2017: First VR park opened in Moscow
Q4 2017: $700,000 + Raised during token pre-sale
Q1 2018: Token Sale
Q2 2018: VR parks to open in: UAE, Singapore, South Korea, China, and the UK
Q3 2018: Marketplace for VR content and technologies launches
Q4 2018: Sidechain with IOT launched
Q1-Q4 2019: SDK creation
Q1-Q4 2020: Content integration into VR parks
Q1-Q4 2021: An E-sports league launched

Category Breakdown
Concreteness

Is there a concrete and practical development plan (vs. just a conceptual vision)?

3.0
N/A
3 - An overall plan, major milestones stated.
Feasiblity

Is the development plan realistic? Is it based on reasonable goals and timelines?

3.0
N/A
3 - Optimistic.
Vision

Is there a larger, long-term vision?

4.0
N/A
4 - Long term.
Dependencies (services or capabilities)

How available, operational, or trusted are the other systems or capabilities on which the project relies?

3.0
N/A
3 - Imperfect but available, or using substitutes.
Current Position

Where is the project now, relative to its vision and plans?

4.0
N/A
4 - Past a few hurdles.
Roadmap Score:
3.4

Compliance

The VRT token provides access to the VR Marketplace and VR Parks, and serves as a means of exchange for VR content and services on the platform as well as third-party VR Park games. The VRT token also will be used to reward contributors to the platform and ecosystem.
The whitepaper is transparent and candid providing a sufficient legal review and attention to compliance. The document begins with a risk disclaimer, KYC participation disclosures, and a general statement that VRT tokens are not deemed a security. The document further concludes with a general disclosers of regulatory risks, technological risks, and market risks.

Category Breakdown
Token Utility (value through usage)

How much use is there for the token itself (regardless of its value as an investment vehicle)?

4.0
N/A
4 - Distinctive use cases.
Token as Security (tradable instrument)

How valuable is the token as an investment vehicle or financial instrument?

4.0
N/A
4 - Not as such, or compliance is assured.
Token/Smart-Contract Readiness

Is the blockchain infrastructure of the project ready for use? Is there a working prototype or MVP? How long until it is operational?

4.0
N/A
4 - Beta or initial rollout.
Attention to Compliance Issues

How much attention is given to compliance (via token and ecosystem design, token sale participation, etc.)? Is this issue addressed directly and coherently?

3.0
N/A
3 - Limited to blanket standard.
Legal Review/Risk Assessment

What kind of legal documentation (reviews or agreements) and risk assessment are provided?

3.0
N/A
3 - Semi-professional (e.g. Howey Test)
Compliance Score:
3.6

Company and Team

VR Technologies (VRT) Pte. Ltd. is incorporated in Singapore. The team at VRT is of average size with 10 key members and 13 advisors. The team’s background and skillsets in VR are relevant and directly applicable to VRT. Collectively the team has more than nine years of experience in IT and have been working with Virtual Reality technology since 2015. However, the (core) team lacks significant blockchain development experience; there is only one blockchain developer with VRT, while the advisory board possesses extensive blockchain and crypto assets experience.

Category Breakdown
Company Stage and Foundation

Is the company already established? Has it raised funds before? Is it mature?

3.0
N/A
3 - Company structure in place.
Background of Lead Team Members

Do we know who they are? Do they have LinkedIn profiles? Do they have solid, relevant backgrounds?

4.0
N/A
4 - Verifiable relevant experience.
Team Assembly and Commitment

Is a solid, fully committed core team in place? Do they have online (e.g. LinkedIn) profiles showing sufficient relevant experience? Is their participation transparent?

4.0
N/A
4 - Fully assembled and committed.
Team Skill Set Relevance

Does the amount of talent and skill in each area seem to fit the project requirements?

4.0
N/A
4 - Well suited to project requirements.
Team Skill Set Balance

Is the team well-rounded (biz/tech/blockchain)? Is there sufficient talent and skill in all areas of required development?

3.0
N/A
3 - Somewhat uncertain, probably okay.
Company and Team Score:
3.6

Token Sale

The VRT token is an ERC-20 standard token. There will be 100,000,000 VRT tokens issued. The tokens sold during the ICO will constitute 70% of all circulating tokens.

Hard Cap: $16,000,000
Soft Cap: $3,430,000

Allocation:
30% – Creation / Promotion of Platform Marketplace
25% – Development / Creation of SDK and upgrading technologies
18% – Content creation for VR parks
15% – Marketing
12% – Developing VR park franchise

Category Breakdown
Raise Amount Max

Is there a clear cap? Is the maximum raise amount modestly sufficient (as opposed to either greedy or insufficient)?

4.0
N/A
4 - Well suited to needs and plans.
Raise Amount Min

Is the minimum raise reasonable considering the development plan? Are there raise-amount dependent milestones?

5.0
N/A
5 - Carefully planned, raise-dependent milestones.
Fund Allocation

Is fund distribution and allocation reasonable and justified?

4.0
N/A
4 - Well defined and reasonable.
Token Allocation

Is the ratio of tokens sold to those kept reasonable? Does it prevent the company from having too much control?

3.0
N/A
3 - Sufficient company/community interest balance.
Media Presence and Following

Is the sale being talked about in Reddit, Bitcointalk, Social Media, Medium, etc.? Is information available and accessible? Is there interest?

3.0
N/A
3 - Some presence, lukewarm reception.
Token Sale Score:
3.8

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