About Lordmancer II
Lordmancer II is a mobile free-to-play multiplayer role playing game (RPG) that utilizes LC tokens to facilitate trading in game content. The game, which is already in open beta testing on Android, features turn based battles, real-time player-versus-player interaction, clan wars, an expanding game world, and an open market in-game economy. Paid features include PvP shields, character attribute or strength boosts, army resurrection, unique weapons and items, and quick transitions.
Lordmancer II follows in the footsteps of the first Lordmancer, which was launched by the same team in 2008. The project’s FAQ says that Lordmancer was one of the first online RPG games made for Java feature phones, and also featured real-time PvP, an expandable game world, an open market, and clan wars. In August 2016, Lordmancer II was selected into the Global Top Round gaming accelerator and received a $40K seed investment. Since April 2017, the game has been soft launched on Android in Russia and CIS countries.
LC tokens will be used in the game for purchasing unique player skins, weapons, items, and in-game islands, either from the platform or from other players. Users will be able to obtain LC tokens on cryptocurrency exchanges, on the game site for fiat currency, or from within the game in exchange for ‘Crystals’ – a hard game currency available only for fiat money via the App Store or Google Play. The price of LC tokens will be 50% higher than their exchange rate for purchasing on the game’s website, and about 4 times the exchange rate when purchasing for ‘Crystals’ within the game. These price differences are meant to cover the costs associated with converting fiat money to cryptocurrency and purchasing LCs on the crypto-market, via all the necessary channels. The game won’t allow players to withdraw fiat money, only the LC cryptocurrency, which can then be sold on the exchange.
The platform will take a 20% commission fee on all LC transactions, of which half will be burned and half will go to a Game Funds wallet, to be used to support operations. Burning 10% of the LC’s used in every in-game transaction is intended to generate demand for LCs on the open market. According to the whitepaper, the team has calculated that the game will have sufficient currency for over 5 years of its lifetime, at which point a new token may be issued.
Lordmancer II is headed by co-founders Ilya Mikov (a serial entrepreneur with over 18 years of experience in software and telecom) and Anton Telitsyn (a software developer with 8 years of technological and management experience), and includes team lead Petr Klepcin, lead designer Andrey Zobov, along with a group of game designers/artists (Alex Onuchin, Anton Semakin) and developers (Maxim Skrupski, Ildar Fasckhetdinov, Eugene Kostarev, Marsel Atnyashev).
|Token Sale Dates||Presale: 21-August to 21-September..
ICO: 23-October to 29-December.
|Total Supply||20,000,000 LC tokens in total, of which 75% are available for sale (10% during presale and 65% in the ICO; unsold tokens will be burned). Another 5% will go toward a bounty program, while 10% will be distributed among the co-founders and team, and the remaining 10% will be held by the company to fund future development.|
|Pricing Structure||During presale: 1 LC = $0.05.
During ICO: 1 LC = $0.1 to $0.125, depending on time of purchase.
|Technical White Paper||https://drive.google.com/file/d/0ByRyBAt1-M4pdUl6LXE4cWlHWms/view
Clear and to the point.
|Team||Looks like a group of enthusiastic game developers and designers.|
|Prototype||An APK (installation file) for Android devices is available.|
|Token Rights||Buying and selling game content.|
*Disclosure – At the time of writing, cryptorated staff owned no Lordmancer II tokens.